Désolé, cet article est seulement disponible en Português.
Castro Lusitano Virtual: Software Livre e Património Virtual
Auteur: Nelson Gonçalves | Affiliation: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Viseu |
Auteur: Maria P. Figueiredo | Affiliation: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Viseu |
Auteur: Orlando Pinto | Affiliation: Escola Superior de Educação de Viseu |
Keywords: Free Software, Open Source, Virtual Archaeology, Open Educational Resources, Blender
Castro Lusitano Virtual: Software Livre e Património Virtual
Auteur: Nelson Gonçalves | Affiliation: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Viseu |
Auteur: Maria P. Figueiredo | Affiliation: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Viseu |
Auteur: Orlando Pinto | Affiliation: Escola Superior de Educação de Viseu |
Références
Addison, A. C. (2000). Emerging trends in Virtual Heritage. IEEE Multimedia, 7 (2), 22-25.
Arnold, D. B., & Geser, G. (2008). The EPOCH research agenda for the applications of ICTs to cultural heritage. Excellence in Processing Open Cultural Heritage. Budapeste: Archaeolingua.
Barceló, J., Forte, M. & Sanders, D. (2000). The diversity of archaeological virtual worlds. In J. Barceló, M. Forte & D. Sanders (Eds), Virtual Reality in Archaeology. British Archaeological Reports International Series 843 (pp. 3-6). Oxford: Archaeopress.
Barceló. (2000). Visualizing what might be: An introduction to virtual reality tech niques in archaeology. In J. A. Barceló, M. Forte, & D. H. Sanders (Eds.), Virtual reality in archaeology (pp. 9–35). Oxford, England: Archaeopress.
Calori, L., Camporesi, C., Palombini, A. & Pescarin, P. (2006). Sharing interpretation: the challenge of Open Source web approach. In From space to place: 2nd International Conference on Remote Sensing in Archaeology – Proceedings of the 2nd international workshop (Roma, Itália, dezembro 4-7, 2006) (pp. 433-437). Roma: CNR.
Di Pasqualea, D., Lerariob, A., Maiellarob, N., & Scala, P. L. (2013). Open Source interactive map of Albania Cultural Heritage. IERI Procedia, 4, 383–390.
Forte, M. (2000). About Virtual Archaeology: Disorders, cognitive interactions and virtuality. In J. Barceló, M. Forte & D. Sanders (eds), Virtual Reality in Archaeology. British Archaeological Reports International Series 843 (pp. 247-259). Oxford: Archaeopress.
Free Software Foundation (2014). The Free Software definition. Consultado em https://www.gnu.org/philosophy/free-sw.html
Gonçalves, N. A. F. (2006). Utilização de ambientes virtuais em contexto educativo: perspetiva dos professores do 1.º ciclo do ensino básico. Lisboa: Direção-Geral de Inovação e de Desenvolvimento Curricular.
Gonçalves, N. A. F., & Figueiredo, M. P. (2014). OpenLab ESEV – A Narrative of Libre Software and Free Culture in a Portuguese Higher Education Institution. In P. Missomelius, W. Sützl, T. Hug, P. Grell, & R. Kammerl (Eds.), Medien – Wissen – Bildung: Freie Bildungsmedien und Digitale Archive. Media, Knowledge & Education: Open Educational Resources and Digital Archives (pp. 165–179). Innsbruck: Innsbruck University Press.
Guarnieri, A., Pirotti, F., & Vettore, A. (2010). Cultural heritage interactive 3D models on the web: an approach using open source and free software. Journal of Cultural Heritage, 11(3), 350–353. Consultado em http://www.unesco.org/new/en/communication-and-information/events/calendar-of-events/events-websites/world-open-educational-resources-congress/
Kenlon, S. (2011). Making your workflow work for you. Libre Graphics Magazine, 1.2.
Lessig, L. (2004). Free culture. New York: Penguin Press.
Marcos, A. F., Bernardes, P., & Sá, V. (2002). Multimedia Technology and 3D id= »__mceDel »>Environments Used in the Preservation and Dissemination of Portuguese Cultural Heritage. In A. Méndez-Vilas, J. A. Mesa Gonzáles, & I. Zaldívar Maldonado (Eds.), Educational Technology: International Conference on Information and Comunication Technologies in Education (ICTE2002), Badajoz (vol. 3, pp. 1335-1339). Mérida: Consejería de Educación, Ciencia y Tecnología.
Martin, A. (1993). Simulation and the teaching of history in school. In História e Informáticas: Atas das Sessões do IV Encontro Nacional de História e Informática, Setúbal, 1991 (pp. 299-325). Setúbal: Associação Portuguesa de História e Informática, Escola Superior de Educação de Setúbal.
Martins, M., & Bernardes, P. (2000). A multi-disciplinary approach for research and presentation of Bracara Augusta’s archaeological heritage. Archeologia e Calcolatori, 11, 347-357.
Núñez Andrés, A., Buill Pozuelo, F., Regot Marimón, J., & de Mesa Gisbert, A. (2012). Generation of virtual models of cultural heritage. Journal of Cultural Heritage, 13(1), 103–106.
Open Source Initiative. (2012). History of the OSI. Open Source Initiative. Consultado em http://opensource.org/history
Perens, B. (1999). The Open Source definition. In C. DiBona, S. Ockman, & M. Stone (Eds.), Open sources: voices from the open source revolution (1.ª ed., pp. 79–86). Sebastopol, CA: O’Reilly.
Raymond, E. S. (1999). The revenge of the hackers. In C. DiBona, S. Ockman, & M. Stone (Eds.), Open sources: voices from the open source revolution (1.ª ed., pp. 96–101). Sebastopol, CA: O’Reilly.
Roussou, M. (2002). Virtual Heritage: From the research lab to the broad public. In Virtual Archaeology – Proceedings of the VAST2000 Euroconference (Arezzo, Itália, Novembro 24-25, 2000) (pp. 93-100). Oxford: Archaeopress.
Roussou, M. & Drettakis, G. (2003). Photorealism and non-photorealism in Virtual Heritage representation. In VAST 2003: the 4th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, incorporating 1st EUROGRAPHICS Symposia on Graphics and Cultural Heritage (Brighton, Reino Unido, novembro 5-7) (pp. 51-60). Aire-la-Ville, Switzerland: European Association for Computer Graphics.
Ryan, N. (2001). Documenting and validating virtual archaeology. Archeologia e Calcolatori, 12, 245–273.
Soler, P. (2008). Artists and Free Software – an Introduction. In A. Mansoux & M. de Valk, (eds). FLOSS+ART (pp. 14-17). Poitiers: GOTO10.
Stallman, R. M. (1983, setembro 27). new Unix implementation. Consultado em http://www.gnu.org/gnu/initial-announcement.html
Stallman, R. M. (2010). Free Software, Free Society: Selected Essays of Richard M. Stallman. Boston: Free Software Foundation.
UNESCO (2012). Paris OER Declaration. Consultado em http://www.unesco.org/new/fileadmin/MULTIMEDIA/HQ/CI/CI/pdf/Events/Paris%20OER%20Declaration_01.pdf
Wardrip-Fruin, N., & Mateas, M. (2014). Media Systems – Envisioning the Future of Digital Media. Journal of Digital Humanities, 3(1). Consultado em http://journalofdigitalhumanities.org/3-1/media-systems-reports/
Zhang, X., Blaas, J., Botha, C., Reischig, P., Bravin, A., & Dik, J. (2012). Process for the 3D virtual reconstruction of a microcultural heritage artifact obtained by synchrotron radiation CT technology using open source and free software. Journal of Cultural Heritage, 13(2), 221–225.
Zubrow, E. B. (2006). Digital Archaeology: A historical context. In T. L.Evans & P. Daly (eds.), Digital Archaeology: Bridging Method and Theory (pp. 8-26). Londres/Nova Iorque: Routledge.